

Competitive-minded players may perceive a disparity I’d recommend using it as a handicap of sorts.

They all feel reasonably precise, and a degree of finesse will come with practice. For best results, mix in a set of MFi controllers, though that’s quite a lot to ask given the current state of the iOS controller market.Ī likely scenario is that you’ll end up with a mix of these input methods in play simultaneously. Add another two people and a few iPhones running the free Joypad (Free), and you can expect a great time. One can have a decent time alone (thanks to acceptable computer-controlled opponents), but a live competitor makes for a far better game. Developer Rusty Moyher has set out to bring that type of experience to iPads with Astro Duel, and he succeeds, though the amount of enjoyment you can expect from it is somewhat situationally dependent. Online competition is dandy, but duking it out inches apart via the single device local multiplayer mode raises the stakes and the excitement a beer or two probably doesn’t hurt, either.

#BLOOD BOWL 2 LOCAL MULTIPLAYER PC#
Whether sitting cheek-by-jowl around a Warlords machine, or in a tangle of controller cables strewn from a console running Bomberman or in front of a desktop PC running the latest indie sensation on Steam (if you’re curious, try out Nidhogg, Samurai Gunn or Crawl), there is a particular intensity to testing your reflexes and tactics against those of your friends with no barriers between you. Yet, Astro Duel is timely, for it taps into the quiet renaissance currently unfolding in the mileu of razor-sharp in-person competition waged across a single screen. With pixelated, triangular ships thrusting around an asteroid-studded starfield and issuing forth crunchy 8-bit sounds, the trappings of Astro Duel ($4.99) would allow it to blend seamlessly into any eighties-era arcade.
